Game UI, HUD & Cinematics Studio | RJC Studios
RJC Studios
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Sector / Gaming

Interfaces players read in a glance.

We are a motion design and interface studio. In games that means HUD and menu systems, in-engine cinematics, announce trailers and the motion language that holds a title together. You know your game. We build the screen craft around it.

HUD & menu systems

Diegetic and non-diegetic UI

From ammo counters to full inventory architectures. Legible at a glance, in motion, on a TV across the room and on a handheld.

Cinematics

In-engine and pre-rendered sequences

Story beats, tutorialised mechanics and reveal moments, cut for pacing rather than for spectacle alone.

Marketing motion

Announce trailers and campaign

Reveal trailers, gameplay overviews and store assets that hold the same visual language as the game itself.

A mechanic nobody can read is a mechanic nobody uses.

Questions we get asked
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